There more to it than that. You guys are slipping -- you don't recall the Templar's reason to hunt Trace instead of letting him disappear into a quiet life and you're forgetting Euchre's words. The Templar may not be able to win a traditional ground war against the Keidran. They might, but I don't think they're confident, and they know that one should never pick a fight unless it's a sure thing. Which is what the Towers are designed to do: to make winning the war into a sure thing. Once they have Trace, they are planning to use him to construct the "final Tower," and that spells the end of the Keidran. ...They're...Oh, God...They're going to throw every Keidran everywhere feral...They're going to remove upper thought processes and thus military organization from the entirety of the Keidran. That must be what Euchre meant.Sebbie wrote:Yeah, I think the Towers now stand mainly as symbols of the Templar's might and dominance. It's possible that they're also storing energy for when (if?) the Templar launch a full-out offensive attack on the other races, but in the long run the main effect of the Towers is to remind everyone who's in charge.WindDragon wrote:This is partly the reason why I feel the Templars built these humongous, ominous looking towers in the first place. 25% because they had an actual purpose and 75% because it would instill fear (or at least awe).
Another thing to remember is that the Templar know full well that the only way they'd win a war against Basitins is if it was a war of attrition. And considering how tough Basitins are, they'd probably destroy the Templar before they could be beaten. The Basitins have the means and capability to land soldiers, establish a beachhead, and pound through anything the Humans can throw at them. A united Basidian people is a nightmare scenario for the Templar.