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 Post subject: Twokinds RPG - Demo 0.03
PostPosted: Fri Jul 22, 2011 6:05 pm 
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-Summary-

Well lets just face it, a few of people have attempted, and ultimately failed, at making a game for TwoKinds.
They get too over their head or they simply can't code.
Might as well give it my own shot but unlike every other person to attempt this, I'm going to update this as I continue to make each section working. Just unlike every other person as well, I'm going to provide a demo and continue to build onto that demo according to what you guys think and suggest on how to better make this work.

-Screenshots-

Image
Gonna try to get a pic for trace to replace that...Only thing that matches at the moment is the hair color.

Image
Once again trying to set up images. I have to get one of Neutral and Flora for this scene.

Image
Trying to figure out currently how to fix the screen.

-Notes-
7-22-11

Released demo.
Controls
Z / Space bar = Action
Esc = Menu
X = Back

-Download Links-

Verison 0.01
Version 0.02
Demo 0.03

-Bug Reports-
Update release notes - 0.02
Fixed second intro glitch
Fixed "Get another sword" glitch
Added battle scene when action is used on "Neutral"

Update release notes - 0.03
Added some cut scene pieces for the next area.
Added Flora to party
Removed test fight zone from "Neutral" for cut scene to work correctly.
-If you talk to "Neutral" before you walk in front of flora, You can still test the fight.


Please send feedback or bugs here in this thread or PM me so I may fix them!

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 Post subject: Re: Twokinds RPG - Demo
PostPosted: Fri Jul 22, 2011 7:49 pm 
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I would like to help with this in anyway possible

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 Post subject: Re: Twokinds RPG - Demo
PostPosted: Fri Jul 22, 2011 11:19 pm 
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Found a glitch
Image
What happend was I walked out then back into that area, got the text again

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Sat Jul 23, 2011 1:30 am 
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Thanks for pointing that out...also fixed another glitch I encountered when going back into that room with the sword.
Fixed them both as well as adding a nice little fight scene if you interact with Neutral. The fight is for testing purposes though...so it's the wrong enemy and sprite at the moment.

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Tue Jul 26, 2011 2:40 am 
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thats a nice looking game so far. How long have you been working on this?

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Tue Jul 26, 2011 2:50 am 
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Hmmm looks pretty interesting...If you are looking for help with it I'll be happy to help in anyway I can once I have a little more time. Gotta finished the program I've been working on for the last 4 months first -_-

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Wed Jul 27, 2011 11:44 am 
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judah4 wrote:
thats a nice looking game so far. How long have you been working on this?


Been working the past few days on it. Currently in summer school so I can't exactly work on it at this moment but I'm trying to knock out a cutscene or two.

MChammerpenguin wrote:
Hmmm looks pretty interesting...If you are looking for help with it I'll be happy to help in anyway I can once I have a little more time. Gotta finished the program I've been working on for the last 4 months first -_-


The main help I need is sprite artists, bug testers, artists in general, guys that can make up quests and idea's on the spot and finally somebody not afraid to telll the team their ideas and crit other members ideas of the team.

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 3:50 am 
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bond84 wrote:
The main help I need is sprite artists, bug testers, artists in general, guys that can make up quests and idea's on the spot and finally somebody not afraid to telll the team their ideas and crit other members ideas of the team.


Cool, well hopefully I will knock out the remainder of this program in not too long and after that I am always willing to help. I have worked with sprites before but not much recently and I am not much of an artist, but when I have time I will happily help where help is needed >;3

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 4:12 am 
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I can come up with a few quests ideas. Just ask what type you want it to be.

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 6:05 am 
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Suggestion: With talking, if you want to have an icon or something to show who's talking, you could always use the forum smileys. (There's also some other ones in the smiley thread in the drawing board.)

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 6:13 am 
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Lief wrote:
Suggestion: With talking, if you want to have an icon or something to show who's talking, you could always use the forum smileys. (There's also some other ones in the smiley thread in the drawing board.)

BRILLIANT!
Also, what kind of quests? Fetch quests? Twenty Bear [censored]? I might be able to be of assistance in such matters.

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 10:39 am 
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Lief wrote:
Suggestion: With talking, if you want to have an icon or something to show who's talking, you could always use the forum smileys. (There's also some other ones in the smiley thread in the drawing board.)


I've been dabbling in that with the faces. Problem with the icon's in the forum is that they are too small. Once I update you will understand what I mean. I might just have to rip faces from the comic and photoshop out the background. Good suggestion though...wish it were that easy...

tony1695 wrote:
BRILLIANT!
Also, what kind of quests? Fetch quests? Twenty Bear [censored]? I might be able to be of assistance in such matters.


Those would be the type I'm looking for but also on the flip side you need to throw in some quests that aren't completely stupid and time wasting but actually might have something to do with the story as well.


Edit: Updating the game when I get home.
Currently compiling it but I gotta go somewhere in a few minutes and I won't be able to upload.
It's just more cutscenes at the moment but finally with them out of the way I can start to expand this to a level where you can fight stuff and do quests Wohoo!

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 1:27 pm 
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bond84 wrote:
tony1695 wrote:
BRILLIANT!
Also, what kind of quests? Fetch quests? Twenty Bear [censored]? I might be able to be of assistance in such matters.


Those would be the type I'm looking for but also on the flip side you need to throw in some quests that aren't completely stupid and time wasting but actually might have something to do with the story as well.


That seems incredibly boring and grind-fest style like the big mmorpgs, this game seems to me more like a pokemon one, where each character has a different interaction, and the sidequests are more like "go here and solve this puzzle", or "find this ultra-secret relic", or even "That evil creature atacked me, go get it". Also, those quests should not be to different from the original story line that is already stablished. If you want I could help with these, more interesting quests than simply "Go kill 800 bears and bring me they're heads for 5 pieces of gold" kind of thing. It would be nice to count with Tom's authorization or even help to do this, because, after all, it is HIS magical world of furries and adventures.
Anyway, good work with the animations, for only a few days of work, those little glitches are to be spected.

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 2:04 pm 
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Somewhere in every RPG of any type there is a grindfest of wasting time. The point is making it to where it somehow ties itno the actual storyline and is important somehow.
As far as sidequests, I was thinking of doing things that wouldn't differ in the storyline too much but still are quests made to get you more gold or items. The main storyline will still be present, it's just that you also have the choice to go to do other things for a bit for leveling or money.
And as far as Tom's say on this, I haven't asked him. I asked him to help out with art for the portraits but he said he was busy. Haven't talked to him since then.

On a side note, I'll be releasing the next update in about an 1.5 hours or so. Summer school is annoying but I have to get it done. Next update has cutscenes and leaves it off to where neutral is walking off. Some nice portrait shots are done but with incorrect sprites at the moment because I haven't had the time to rip from the comic. Would rather have the game done then the sprites at the moment.

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 Post subject: Re: Twokinds RPG - Demo 0.02
PostPosted: Thu Jul 28, 2011 4:44 pm 
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Idea for a grindquest:
When you have a flash-back to the Evil Trace, how about making it playable? It'll help the player feel they need to atone for something, if you think about it. Maybe have the slavers that took Laura being the source of the XP?

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