Twokinds RPG - Demo 0.03
Moderator: Moderators
Twokinds RPG - Demo 0.03
-Summary-
Well lets just face it, a few of people have attempted, and ultimately failed, at making a game for TwoKinds.
They get too over their head or they simply can't code.
Might as well give it my own shot but unlike every other person to attempt this, I'm going to update this as I continue to make each section working. Just unlike every other person as well, I'm going to provide a demo and continue to build onto that demo according to what you guys think and suggest on how to better make this work.
-Screenshots-
Gonna try to get a pic for trace to replace that...Only thing that matches at the moment is the hair color.
Once again trying to set up images. I have to get one of Neutral and Flora for this scene.
Trying to figure out currently how to fix the screen.
-Notes-
7-22-11
Released demo.
Controls
Z / Space bar = Action
Esc = Menu
X = Back
-Download Links-
Verison 0.01
Version 0.02
Demo 0.03
-Bug Reports-
Update release notes - 0.02
Fixed second intro glitch
Fixed "Get another sword" glitch
Added battle scene when action is used on "Neutral"
Update release notes - 0.03
Added some cut scene pieces for the next area.
Added Flora to party
Removed test fight zone from "Neutral" for cut scene to work correctly.
-If you talk to "Neutral" before you walk in front of flora, You can still test the fight.
Please send feedback or bugs here in this thread or PM me so I may fix them!
Well lets just face it, a few of people have attempted, and ultimately failed, at making a game for TwoKinds.
They get too over their head or they simply can't code.
Might as well give it my own shot but unlike every other person to attempt this, I'm going to update this as I continue to make each section working. Just unlike every other person as well, I'm going to provide a demo and continue to build onto that demo according to what you guys think and suggest on how to better make this work.
-Screenshots-
Gonna try to get a pic for trace to replace that...Only thing that matches at the moment is the hair color.
Once again trying to set up images. I have to get one of Neutral and Flora for this scene.
Trying to figure out currently how to fix the screen.
-Notes-
7-22-11
Released demo.
Controls
Z / Space bar = Action
Esc = Menu
X = Back
-Download Links-
Verison 0.01
Version 0.02
Demo 0.03
-Bug Reports-
Update release notes - 0.02
Fixed second intro glitch
Fixed "Get another sword" glitch
Added battle scene when action is used on "Neutral"
Update release notes - 0.03
Added some cut scene pieces for the next area.
Added Flora to party
Removed test fight zone from "Neutral" for cut scene to work correctly.
-If you talk to "Neutral" before you walk in front of flora, You can still test the fight.
Please send feedback or bugs here in this thread or PM me so I may fix them!
Would love to have a sig but I don't have anything sig worthy to be honest...
- D3ADKi113R
- Templar GrandMaster
- Posts: 899
- Joined: Tue Mar 29, 2011 10:27 pm
- Location: Akron, OH
Re: Twokinds RPG - Demo
I would like to help with this in anyway possible
Where to find me:
FA: http://www.furaffinity.net/user/d3adki113r/
Discord: SnowyLoli#4512 (let me know you're from the forums!)
FA: http://www.furaffinity.net/user/d3adki113r/
Discord: SnowyLoli#4512 (let me know you're from the forums!)
- D3ADKi113R
- Templar GrandMaster
- Posts: 899
- Joined: Tue Mar 29, 2011 10:27 pm
- Location: Akron, OH
Re: Twokinds RPG - Demo
Found a glitch
What happend was I walked out then back into that area, got the text again
What happend was I walked out then back into that area, got the text again
Where to find me:
FA: http://www.furaffinity.net/user/d3adki113r/
Discord: SnowyLoli#4512 (let me know you're from the forums!)
FA: http://www.furaffinity.net/user/d3adki113r/
Discord: SnowyLoli#4512 (let me know you're from the forums!)
Re: Twokinds RPG - Demo 0.02
Thanks for pointing that out...also fixed another glitch I encountered when going back into that room with the sword.
Fixed them both as well as adding a nice little fight scene if you interact with Neutral. The fight is for testing purposes though...so it's the wrong enemy and sprite at the moment.
Fixed them both as well as adding a nice little fight scene if you interact with Neutral. The fight is for testing purposes though...so it's the wrong enemy and sprite at the moment.
Would love to have a sig but I don't have anything sig worthy to be honest...
- judah4
- The Cookie Dragon
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Re: Twokinds RPG - Demo 0.02
thats a nice looking game so far. How long have you been working on this?
- MChammerpenguin
- Master
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Re: Twokinds RPG - Demo 0.02
Hmmm looks pretty interesting...If you are looking for help with it I'll be happy to help in anyway I can once I have a little more time. Gotta finished the program I've been working on for the last 4 months first -_-
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HERE COMES THE STORM
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HERE COMES THE STORM
Re: Twokinds RPG - Demo 0.02
Been working the past few days on it. Currently in summer school so I can't exactly work on it at this moment but I'm trying to knock out a cutscene or two.judah4 wrote:thats a nice looking game so far. How long have you been working on this?
The main help I need is sprite artists, bug testers, artists in general, guys that can make up quests and idea's on the spot and finally somebody not afraid to telll the team their ideas and crit other members ideas of the team.MChammerpenguin wrote:Hmmm looks pretty interesting...If you are looking for help with it I'll be happy to help in anyway I can once I have a little more time. Gotta finished the program I've been working on for the last 4 months first -_-
Would love to have a sig but I don't have anything sig worthy to be honest...
- MChammerpenguin
- Master
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- Location: Madison Wisconsin
Re: Twokinds RPG - Demo 0.02
Cool, well hopefully I will knock out the remainder of this program in not too long and after that I am always willing to help. I have worked with sprites before but not much recently and I am not much of an artist, but when I have time I will happily help where help is needed >;3bond84 wrote: The main help I need is sprite artists, bug testers, artists in general, guys that can make up quests and idea's on the spot and finally somebody not afraid to telll the team their ideas and crit other members ideas of the team.
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HERE COMES THE STORM
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HERE COMES THE STORM
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- Master
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Re: Twokinds RPG - Demo 0.02
I can come up with a few quests ideas. Just ask what type you want it to be.
- Lief
- No hugs, I asplode.
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Re: Twokinds RPG - Demo 0.02
Suggestion: With talking, if you want to have an icon or something to show who's talking, you could always use the forum smileys. (There's also some other ones in the smiley thread in the drawing board.)
- tony1695
- Weaver of Tales
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Re: Twokinds RPG - Demo 0.02
BRILLIANT!Lief wrote:Suggestion: With talking, if you want to have an icon or something to show who's talking, you could always use the forum smileys. (There's also some other ones in the smiley thread in the drawing board.)
Also, what kind of quests? Fetch quests? Twenty Bear [censored]? I might be able to be of assistance in such matters.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
Re: Twokinds RPG - Demo 0.02
I've been dabbling in that with the faces. Problem with the icon's in the forum is that they are too small. Once I update you will understand what I mean. I might just have to rip faces from the comic and photoshop out the background. Good suggestion though...wish it were that easy...Lief wrote:Suggestion: With talking, if you want to have an icon or something to show who's talking, you could always use the forum smileys. (There's also some other ones in the smiley thread in the drawing board.)
Those would be the type I'm looking for but also on the flip side you need to throw in some quests that aren't completely stupid and time wasting but actually might have something to do with the story as well.tony1695 wrote:BRILLIANT!
Also, what kind of quests? Fetch quests? Twenty Bear [censored]? I might be able to be of assistance in such matters.
Edit: Updating the game when I get home.
Currently compiling it but I gotta go somewhere in a few minutes and I won't be able to upload.
It's just more cutscenes at the moment but finally with them out of the way I can start to expand this to a level where you can fight stuff and do quests Wohoo!
Would love to have a sig but I don't have anything sig worthy to be honest...
- Jim Faindel
- Merchant
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Re: Twokinds RPG - Demo 0.02
That seems incredibly boring and grind-fest style like the big mmorpgs, this game seems to me more like a pokemon one, where each character has a different interaction, and the sidequests are more like "go here and solve this puzzle", or "find this ultra-secret relic", or even "That evil creature atacked me, go get it". Also, those quests should not be to different from the original story line that is already stablished. If you want I could help with these, more interesting quests than simply "Go kill 800 bears and bring me they're heads for 5 pieces of gold" kind of thing. It would be nice to count with Tom's authorization or even help to do this, because, after all, it is HIS magical world of furries and adventures.bond84 wrote:Those would be the type I'm looking for but also on the flip side you need to throw in some quests that aren't completely stupid and time wasting but actually might have something to do with the story as well.tony1695 wrote:BRILLIANT!
Also, what kind of quests? Fetch quests? Twenty Bear [censored]? I might be able to be of assistance in such matters.
Anyway, good work with the animations, for only a few days of work, those little glitches are to be spected.
Re: Twokinds RPG - Demo 0.02
Somewhere in every RPG of any type there is a grindfest of wasting time. The point is making it to where it somehow ties itno the actual storyline and is important somehow.
As far as sidequests, I was thinking of doing things that wouldn't differ in the storyline too much but still are quests made to get you more gold or items. The main storyline will still be present, it's just that you also have the choice to go to do other things for a bit for leveling or money.
And as far as Tom's say on this, I haven't asked him. I asked him to help out with art for the portraits but he said he was busy. Haven't talked to him since then.
On a side note, I'll be releasing the next update in about an 1.5 hours or so. Summer school is annoying but I have to get it done. Next update has cutscenes and leaves it off to where neutral is walking off. Some nice portrait shots are done but with incorrect sprites at the moment because I haven't had the time to rip from the comic. Would rather have the game done then the sprites at the moment.
As far as sidequests, I was thinking of doing things that wouldn't differ in the storyline too much but still are quests made to get you more gold or items. The main storyline will still be present, it's just that you also have the choice to go to do other things for a bit for leveling or money.
And as far as Tom's say on this, I haven't asked him. I asked him to help out with art for the portraits but he said he was busy. Haven't talked to him since then.
On a side note, I'll be releasing the next update in about an 1.5 hours or so. Summer school is annoying but I have to get it done. Next update has cutscenes and leaves it off to where neutral is walking off. Some nice portrait shots are done but with incorrect sprites at the moment because I haven't had the time to rip from the comic. Would rather have the game done then the sprites at the moment.
Would love to have a sig but I don't have anything sig worthy to be honest...
- tony1695
- Weaver of Tales
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- Joined: Wed Jul 28, 2010 5:49 am
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Re: Twokinds RPG - Demo 0.02
Idea for a grindquest:
When you have a flash-back to the Evil Trace, how about making it playable? It'll help the player feel they need to atone for something, if you think about it. Maybe have the slavers that took Laura being the source of the XP?
When you have a flash-back to the Evil Trace, how about making it playable? It'll help the player feel they need to atone for something, if you think about it. Maybe have the slavers that took Laura being the source of the XP?
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD
How do you get to the Rakdos Guild Hall?
You take the psycho path.
Weed la Weed Warning: WEIRD