tony1695 wrote:Idea for a grindquest:
When you have a flash-back to the Evil Trace, how about making it playable? It'll help the player feel they need to atone for something, if you think about it. Maybe have the slavers that took Laura being the source of the XP?
That...actually sounds like a pretty good idea!
But on a side note again...
Sorry for the delay on the next version but I ran across unexpected problems that have now been resolved!
Have fun with the next cut scene and such. Next update will feature a nice area for random encounter battles. Demo 0.03!
Feed back as usual is always appreciated!
Would love to have a sig but I don't have anything sig worthy to be honest...
tony1695 wrote:Idea for a grindquest:
When you have a flash-back to the Evil Trace, how about making it playable? It'll help the player feel they need to atone for something, if you think about it. Maybe have the slavers that took Laura being the source of the XP?
That...actually sounds like a pretty good idea!
But on a side note again...
Sorry for the delay on the next version but I ran across unexpected problems that have now been resolved!
Have fun with the next cut scene and such. Next update will feature a nice area for random encounter battles. Demo 0.03!
Feed back as usual is always appreciated!
The demo works fine, there is, indeed a great urge to find the rights images and sprites, but meh, it is playable. What I did find hard to understand were the keybord controlls, it took a while to figure out that the enter key was recquired, I tougth the game would use the same controlls as a GBA emulator but no. Also, when it tells you to get the sword, it should also get you to the menu where you are suposed to equip it. Great work overall, hope to see it grow and maybe I will even collaborate, if I can.
Nameless they say of he; no place to call his home, no grave to rest his bones. Quicquid enim florui felix et beatus, nunc a summo corrui gloria privatus.
Yo sólo seré un extraño en paz que nunca te dejó de amar.
bond84 wrote:
Released demo.
Controls
Z / Space bar = Action
Esc = Menu
X = Back
I did post controls in the original topic. I assumed if you got the sword you would be able to open the menu on your own but I can add that in the next update to this.
Would love to have a sig but I don't have anything sig worthy to be honest...
What "classes" would each character fit into? It makes sense that Keith would be the generic warrior type, while Trace works (kinda) as a spellsword, if not full-blown mage. Where would Flora fit, unless you decide to make a class of your own?
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path. Weed la Weed Warning: WEIRD
I'm sure I can just change the name of the classes for each character. All depends on how I am able to pull it off.
Trace - Spellsword as you said
Flora - I haven't a clue
Keith - Bastian warrior
Natani - Assassin
Ect ect.
Would love to have a sig but I don't have anything sig worthy to be honest...
Well... I seem to remember a game (for the life of me, though, I can't remember the name of it) that had a class called "Acrobat". Seeing as how felines are meant to be very... acrobatic, wouldn't something like that work? If not, you could just use "Tribal" as a term for characters with levelled skills in everything except magic.
Gentlementlemen
How do you get to the Rakdos Guild Hall?
You take the psycho path. Weed la Weed Warning: WEIRD
Well... I seem to remember a game (for the life of me, though, I can't remember the name of it) that had a class called "Acrobat". Seeing as how felines are meant to be very... acrobatic, wouldn't something like that work? If not, you could just use "Tribal" as a term for characters with levelled skills in everything except magic.
Well... I seem to remember a game (for the life of me, though, I can't remember the name of it) that had a class called "Acrobat". Seeing as how felines are meant to be very... acrobatic, wouldn't something like that work? If not, you could just use "Tribal" as a term for characters with levelled skills in everything except magic.
Final fantasy tactics. Great game.
I like both of those ideas actually...
Would love to have a sig but I don't have anything sig worthy to be honest...